Feats

The rules of the Neuranian Empire

Feats are the abilities that make a character distinct. Every Feat has Prerequisites, the Skill(s) it concerns, and a Description.

Active & passive

  • Active Feats grant special Actions — each with a Speed, Difficulty, Duration, and Range, and sometimes a Position cost, Damage profile, or Extent.

  • Passive Feats grant permanent or situational bonuses that need no Action.

Where Feats come from

  • Ancestral — available only to specific ancestries.

  • General — available to anyone who meets the prerequisites.

  • Traditional — earned by following a Tradition.

Feats are purchased with Growth. Prerequisites can be skill ranks, attribute ranks, an ancestry, other feats or flaws, or a narrative condition the Weaver adjudicates.

Browse them all

See every published feat, searchable and filterable, in the Feats reference.