Ancestries
ApataurApe-like humanoids with prehensile feet, natural acrobats who build vertical treetop cities.BláthnatHumanoids who bloom flowers from their skin in response to emotion, leaving trails when flustered.CentaursHorse-bodied nomads of the plains, honor-bound warriors and philosophers in equal measure.ChangelingsNatural shapeshifters who form tight-knit communities to be their true selves among.DrakelingsSmall dragon-kin, natural trap-makers and hoarders who form warren communities.DrakinDescendants of dragons and humanoids, torn between mortal lives and immortal instincts.DuileanBeings infused with pure elemental energy — air, earth, fire, or water — who must periodically return to their element.Dwarves (Mountain)Traditional stone-dwelling craftsmen of unmatched skill, allied with Gnomes since the Flood.Dwarves (Sea)Master shipwrights who adapted dwarven craft to maritime life after the Flood.EchoesTwins who share emotion across any distance and can trade places once a day, by mutual consent.Elves (Tetharius)Sea-descended elves with scale patterns that surface when wet, drawn back to the ocean in old age.FairiesTiny winged fey who tend flower gardens and carry messages between the mortal world and the fey realms.FaunsGoat-legged revelers whose performance can inspire real emotion in a crowd.FeralliansHumans marked by lycanthropic heritage, able to manifest claws, keener senses, or beast features.FirbolgGentle giants with a deep bond to nature, serving as forest guardians and quiet mediators.FufeliaWinged mountain-dwellers with hollow bones, staffing the Empire's aerial postal service.Gnomes (Rock)Mountain inventors and miners who shape imperial politics quietly, from behind the scenes.Gnomes (River)Maritime inventors who enhance the Empire's ships, shaping politics from behind the scenes.GoblinsMaster architects and meticulous chroniclers who have shaped every major city's skyline.HalflingsOf mysterious post-Flood origin, agile thrill-seekers who dominate trade, commerce, and negotiation.HumansThe Empire's most prevalent ancestry, ambitious and short-lived enough to leave a lasting mark quickly.Ironborn GoblinsA militaristic offshoot of goblinkind forming the disciplined backbone of many Legion units.KattaCat-like wanderers with insatiable curiosity, excelling as scouts, performers, and traders.KoriansMortals touched by infernal energies, bearing horns and tails and a natural affinity for fire and shadow.LagariLizard-like people with natural armor and regeneration, forming sun-worshipping desert and coastal communities.LagotaursRabbit-featured people with powerful legs, running extensive warren communities underground.LiontaursLion-featured people whose pride-based societies produce natural commanders and champions.MinotaursBull-headed people who never lose their way, valued as navigators and maze-builders.MyceliMushroom-like beings sharing a collective consciousness through spore networks, seeing death as transformation.NephilimCelestial-touched folk compelled toward justice and mercy, often sought as arbitrators and healers.NubatiliDeep-skinned folk with crystalline hair who must absorb starlight nightly or grow lethargic.OnchinSolitary ambush predators of goblinkind, fearsome in reputation but often gentle by temperament.RanariAmphibious frog-like people, masters of alchemy using swamp materials and natural toxins.SethariSnake-featured diplomats who read emotion through taste and heat, mistrusted more than they deserve.SidheAncient fey of the Fey Isles, whose sunken capital Avernon survived the Flood beneath the waves.SiltlingsThe Clay People, whose skin shifts with humidity and who draw nourishment straight from the soil.SonthalayHumanoids with visible liquid-crystal circulatory systems that shift color with emotion.SteamlingsArtificial beings given life by magic and craft, no two alike, questioning their purpose beyond creation.TartariTurtle-like philosophers and judges who withdraw into their shells to think, and to endure.Vembila TrauGiant-descended "Great Orcs," stone-enduring and often gentler than their size would suggest.ZwischenBorn during the Shattering, able to step briefly through shadows, their voices echoing when they feel strongly.