# Feats

**Feats** are the abilities that make a character distinct. Every Feat has **Prerequisites**, the **Skill(s)** it concerns, and a **Description**.

## Active & passive

* **Active Feats** grant special Actions — each with a Speed, Difficulty, Duration, and Range, and sometimes a Position cost, Damage profile, or Extent.

* **Passive Feats** grant permanent or situational bonuses that need no Action.

## Where Feats come from

* **Ancestral** — available only to specific ancestries.

* **General** — available to anyone who meets the prerequisites.

* **Traditional** — earned by following a [Tradition](/angrea/agate/traditions).

Feats are purchased with **Growth**. Prerequisites can be skill ranks, attribute ranks, an ancestry, other feats or flaws, or a narrative condition the Weaver adjudicates.

## Browse them all

See every published feat, searchable and filterable, in the **[Feats reference](/angrea/agate/feat)**.
