Agate

The rules of the Neuranian Empire

Regions

ChrysanthiaThe imperial heartland, dominated by Lake Lyre and the capital city of Chrysanth.Stag IslesA land of dramatic contrasts, given over almost entirely to House Drath's military training grounds.Badger IslesIll-tempered, solitary isles whose principal export is, oddly, history professors.Fey IslesWrapped in enchantment and eternal spring, home to the Sidhe and a smoldering tax rebellion.Dragon IslesVolcanic and largely unmapped, ringed by waters claimed by ocean-dwelling dragons.Spider IslesGiven over to spiders that grow as large as airships, and the humanoids adopted into their colonies.Snake IslesA maze of islands where merchant and pirate are often the same trade under different lighting.Dolphin IslesThe Empire's principal commercial territory, its harbors guided by dolphin pods under Imperial protection.Turtle IslesFloating islands built on the backs of ancient sea turtles, famous for their migrating markets.Shark IslesHouse Neuros's motherland, now mostly palatial estates and the ruthless Gateriac yacht race.KoranthiaA dark, sunless frontier dominated by Koranth, the crystalline City of the Dead.Raven IslesSacred to the followers of Bria, permanently shrouded in mist navigated by the Council of Bell-Keepers.Horse IslesWide plains and centaur tribes, an autonomous region trading horses and grain with the Empire.Bear IslesRugged, timber-rich isles where the Elder Halls' traditions outweigh industrial progress.Wolf IslesAncient forest islands home to werewolf clans governed by the Pack Accords.