Angrea

Where steam meets sorcery on an infinite plane of possibility

Thirsty Sword Lesbians in Angrea

In a world where brass gears turn alongside divine magic, where gender flows as freely as the tides, and where love defies the boundaries set by eternal siblings locked in cosmic conflict - your sword is ready, your heart is yearning, and adventure awaits across the infinite seas of Angrea.

Playbook Archetypes & Aesthetics

Each playbook takes on unique flavors in the Neuranian Empire, shaped by the collision of steam technology, ancient magic, and the complex politics of the Eleven Houses.

The Beast

Angrea Archetypes: Zwischen shadow-walker struggling with their liminal nature, Werewolf from the Wolf Isles bound by ancient pacts, Echo who lost their twin and channels grief into primal fury, or a Siltling whose connection to earth has awakened something ancient.

Demeanor: Barely restrained intensity, liminal uncertainty, pack loyalty, primal honesty

Clothing: Reinforced leather that shows stress marks, steam-powered suppressants that hiss and leak, brass restraints that glow with binding runes, clothing that seems to breathe

Sword: A blade that grows sharper with use, a weapon forged from meteoric iron, steel that hums with contained energy, a sword that leaves no reflection

The Chosen

Angrea Archetypes: God-marked hero bearing Iliana or Korin’s blessing (or curse), Industrial prophet who communes with machines, Heir to a lost House seeking restoration, or Bearer of pre-Shattering artifacts.

Demeanor: Burden of expectations, machine-touched serenity, noble melancholy, artifact-haunted awareness

Clothing: Clockwork wings that tick with each heartbeat, garments that steam faintly in cold air, colors that shift in different light, clothing marked with impossible geometries

Sword: A blade that chimes like clockwork, steel that reflects futures instead of faces, a weapon that grows warm at dawn, a sword inscribed with equations

The Devoted

Angrea Archetypes: Paladin of the Balance seeking the middle path, Champion of a New Pantheon deity bringing change, House Drath soldier torn between duty and desire, or Guardian of Avernon’s lost secrets.

Demeanor: Unwavering resolve, gentle contradiction, disciplined passion, protective vigilance

Clothing: Armor that blends plate mail with brass gears, house colors worn as sashes over industrial leather, fabric that mends itself overnight, clothing bearing old bloodstains that won’t wash out

Sword: A blade that grows heavy when used for selfish ends, steel blessed by contradictory forces, a weapon that whispers prayers, a sword that glows faintly when oaths are spoken

The Infamous

Angrea Archetypes: Disgraced House Neuros heir seeking redemption, Sky pirate captain with a stolen airship, Former House Aeth assassin gone rogue, or House Argentus brewer who chose love over secrets.

Demeanor: Dramatic flair for the scandalous, devil-may-care bravado, reformed predator’s caution, intoxicating charisma

Clothing: Expensive garments worn carelessly, leather that bears old scorch marks, formal wear modified for quick escapes, clothing that smells of exotic spices

Sword: A blade famous for the wrong reasons, steel that sings when drawn, a weapon with a bounty on it, a sword that tastes of copper and regret

The Nature Witch

Angrea Archetypes: Keeper of Bria’s Wood resisting industrialization, Coral witch from beneath the waves, Urban druid tending factory gardens, or Follower of the three untamed goddesses.

Demeanor: Patient as growing seasons, deep currents of emotion, stubborn as rooted trees, wild joy in small victories

Clothing: Fabric that changes color with the weather, garments that smell of rain and earth, clothing adorned with living accessories, weave that sparkles with morning dew

Sword: A blade that grows moss when sheathed, steel that rings like wind chimes, a weapon that blooms tiny flowers when bloodied, a sword carved from singing crystal

The Scoundrel

Angrea Archetypes: Halfling of House Carthas playing all sides, House Aeth operative with a heart, Airship smuggler running the Dragon Isle blockade, or House Satariel con artist who steals hearts and secrets.

Demeanor: Calculating warmth, silver-tongued sincerity, charming desperation, magnetic mischief

Clothing: Perfectly tailored garments with dozens of invisible pockets, outfit that seems more expensive than it is, fabrics that muffle sound

Sword: A blade disguised as something harmless, steel that makes no sound when drawn, a weapon with interchangeable parts, a sword that picks its own fights

The Seeker

Angrea Archetypes: Archaeological adventurer seeking pre-Flood ruins, House Canae student pursuing forbidden knowledge, Detective investigating House conspiracies, or Explorer charting the infinite plane.

Demeanor: Insatiable curiosity, methodical obsession, pattern-seeking intensity, wonder tempered by caution

Clothing: Practical garments covered in useful pockets, clothing stained with exotic substances, fabric that never seems to get truly dirty, garments marked with cryptic notes

Sword: A blade etched with measurement marks, steel that reveals hidden text when heated, a weapon that serves as a precision instrument, a sword that resonates near ancient magic

The Spooky Witch

Angrea Archetypes: Necromancer from Koranth seeking acceptance, Zwischen who speaks with shadow-voices, Medium channeling pre-Shattering ghosts, or Practitioner of industrial hexes.

Demeanor: Comfortable with uncomfortable silences, speaks to people who aren’t there, finds beauty in decay, matter-of-fact about terrible things

Clothing: Victorian mourning dress with occult accessories, fabric that moves without wind, clothing adorned with meaningful bones, outfit that casts interesting shadows

Sword: A blade that feels cold even in summer, steel that shows glimpses of other times, a weapon that draws blood before it cuts, a sword that makes ghosts visible

The Trickster

Angrea Archetypes: Gnomish inventor patronized by House Ilmath, Follower of Jahiel spreading divine deception, House Brios performer using industrial illusions, or Bláthnat whose emotions literally bloom unpredictably.

Demeanor: Delights in impossible things, finds joy in others’ confusion, playful subversion of expectations, infectious enthusiasm for chaos

Clothing: Outfits that seem to shift when you’re not looking, garments with too few buttons, clothing that makes delightful sounds, fabric that changes texture throughout the day

Sword: A blade that’s a different color each time you see it, steel that occasionally isn’t there, a weapon that tells jokes, a sword that works better when you’re not trying

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Custom Moves - Gifts of Angrea

Each character may select one of these moves, representing their unique connection to the world of Angrea. These moves reflect the divine conflicts, industrial innovations, and ancient mysteries that shape the Empire.

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“In the Neuranian Empire, every love is an act of revolution, every kiss a choice between Light and Dark, and every drawn sword a declaration that you will forge your own destiny on this infinite plane.”