Feats are the abilities that make a character distinct. Every Feat has Prerequisites, the Skill(s) it concerns, and a Description.
Active & passive
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Active Feats grant special Actions — each with a Speed, Difficulty, Duration, and Range, and sometimes a Position cost, Damage profile, or Extent.
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Passive Feats grant permanent or situational bonuses that need no Action.
Where Feats come from
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Ancestral — available only to specific ancestries.
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General — available to anyone who meets the prerequisites.
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Traditional — earned by following a Tradition.
Feats are purchased with Growth. Prerequisites can be skill ranks, attribute ranks, an ancestry, other feats or flaws, or a narrative condition the Weaver adjudicates.
Browse them all
See every published feat, searchable and filterable, in the Feats reference.